Mar 29, 2011, 12:16 AM // 00:16
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#81
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Desert Nomad
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
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Quote:
Originally Posted by MisterB
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Wow, I totally didn't realise all of those came at the same time. I remember SF arriving but I thought keys came much later and the Titan Quests, attribute point change and change in rune colour were much earlier.
But back then I didn't read the update notes I just found out about updates by asking people ingame and I suppose most people were talking about SF rather than the smaller updates.
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Mar 29, 2011, 12:31 PM // 12:31
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#82
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Wilds Pathfinder
Join Date: Jul 2005
Profession: P/W
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Quote:
Originally Posted by azur3
Best: 7H, Sorrows Furnace, Ursan nerf
Worst: chain of SF nerfs, Codex instead of TA
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How can you say the best was the Ursan nerf and then follow it up with the SF nerfs being the worst?
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Mar 29, 2011, 01:04 PM // 13:04
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#83
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Jungle Guide
Join Date: Jun 2008
Location: Australia, what you want my home address?
Guild: [CAT]
Profession: Mo/
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Quote:
Originally Posted by vader
How can you say the best was the Ursan nerf and then follow it up with the SF nerfs being the worst?
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Perhaps because the SF nerfs failed completely, whereas the Ursan nerf did a fairly decent smackdown on the bear.
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Mar 29, 2011, 01:09 PM // 13:09
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#84
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
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Quote:
Originally Posted by vader
How can you say the best was the Ursan nerf and then follow it up with the SF nerfs being the worst?
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SF had ectos at 4k, so IMO SF was great, but the high rollers/QQing bitches that frequent this forum didn't like that....
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Mar 29, 2011, 02:26 PM // 14:26
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#85
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Quote:
Originally Posted by Nerel
Perhaps because the SF nerfs failed completely, whereas the Ursan nerf did a fairly decent smackdown on the bear.
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I still believe though that ursan was a little more fair than SF ( you didn't roll areas such as deep in 15mn or DoA in 30mn or so..) and was making everyone able to play an area with any class... Kinda like DwG to a lesser extend.....The only problem though , like you know , is how relatively easy builds are to play... but is it a good thing or a bad thing , i don't know....
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Mar 29, 2011, 03:27 PM // 15:27
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#86
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Desert Nomad
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
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Quote:
Originally Posted by Missing HB
I still believe though that ursan was a little more fair than SF ( you didn't roll areas such as deep in 15mn or DoA in 30mn or so..) and was making everyone able to play an area with any class... Kinda like DwG to a lesser extend.....The only problem though , like you know , is how relatively easy builds are to play... but is it a good thing or a bad thing , i don't know....
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I think Ursan was significantly more damaging to the game than Shadowform, mainly in that, as I mentioned, a lot of people were coming to the game and playing nothing but Ursan as their sole GW experience. At least from my perspective, I was kind of ready to move on from GW because the game was just plain boring just bashing 3 keys all across the map on every single mission in the game (dumb, because I'm sure a team with a lone Ursan is going to be considerably sub-par to any physical damage dealer with proper support buffs). At least Shadowform more or less contained itself to specific farms and runs. I don't many people that used it in general PvE play.
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Mar 29, 2011, 03:52 PM // 15:52
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#87
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Krytan Explorer
Join Date: May 2006
Location: Michigan, USA
Guild: Us Are Not [leet]
Profession: E/
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Sorrow's Furnace!
It has been all down hill since then.
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Mar 30, 2011, 10:29 AM // 10:29
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#88
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Ascalonian Squire
Join Date: Apr 2006
Guild: The Pirates of Malibu[PoM]
Profession: E/W
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Signet of Capture working on dead bosses instead of having to wait for them to use the elite to capture it
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Mar 30, 2011, 11:33 AM // 11:33
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#89
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Quote:
Originally Posted by Miss Merryweather
Signet of Capture working on dead bosses instead of having to wait for them to use the elite to capture it
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Ahahaha I remember that, I think at least. That was terrible.
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Mar 30, 2011, 09:18 PM // 21:18
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#90
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Lion's Arch Merchant
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Best: Reconnect after disconnect
Worst: Shadow Form the skill itself shouldn't exist in any kind of game.
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Mar 30, 2011, 11:36 PM // 23:36
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#91
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD倧]
Profession: E/
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Quote:
Originally Posted by oscarmk
Best: Reconnect after disconnect
Worst: Shadow Form the skill itself shouldn't exist in any kind of game.
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The way it was before they made it wrap was actually pretty good, considering how they wanted assassins to work. Become a shadow, run in, kill and get out before you lose all your health.
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Apr 01, 2011, 08:46 AM // 08:46
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#93
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Lion's Arch Merchant
Join Date: May 2009
Location: Guild Wars, Earth?
Profession: Mo/E
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7 heros update. Good-bye to PUGs!
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Apr 01, 2011, 11:00 AM // 11:00
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#94
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Krytan Explorer
-->
Join Date: Jun 2006
Location: Guild Hall
Guild: [dth]/[sT]
Profession: W/
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Best: Treasure Hunter+Wisdom to be account-wide
Worst: Nerfing Ursan. Thats right i said it, i liked ursan, it didnt deserve to be completely removed from gameplay like it is now.
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Apr 01, 2011, 07:53 PM // 19:53
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#95
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Frost Gate Guardian
Join Date: Apr 2008
Guild: The Mirror of Reason [SNOW]
Profession: R/
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Best: Sorrows, Dervish Update, 7 Hero update, Recent title fixes to Drunk and LDoA
Worst: Mesmer/Rit updates (Powercreeped bullshit), Shadow Form, Codex, Merc Heroes, and Dhuum (a gimmicky boss which promotes gimmicky team builds)
Last edited by X Dr Pepper X; Apr 01, 2011 at 07:59 PM // 19:59..
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Apr 01, 2011, 08:01 PM // 20:01
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#96
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Krytan Explorer
Join Date: Dec 2007
Location: Somewhere over the rainbow
Guild: Descendents of Honor
Profession: Rt/
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Umm...
Lately? I think the 7 hero party and the Z-missions/bounties/vanquishes. I wish they had the Z vanqs and the 7 hero parties when I was getting my legendary vanquisher.
Overall? I've been playing this for 3-1/2 years now so I wasn't here for the other things mentioned (it would be a MAJOR bummer to only be able to cap an elite skill when the monster used it, glad they changed that). So, overall, I'd have to say the 7 hero party, not because I don't like PuGs but because sometimes you just can't find them for what you want to do.
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Apr 02, 2011, 12:10 AM // 00:10
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#97
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Seven heroes.
Couldn't care less about anything else at this point, everything else feels...like it doesn't even matter anymore. All the previous skill updates? Who cares?
Monster changes, area additions, blah blah, whatever.
All I know is I can play this game completely at my pace.
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Apr 02, 2011, 07:52 AM // 07:52
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#98
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Jungle Guide
Join Date: Jan 2007
Location: New Zealand
Profession: A/D
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Best:BoA nerf
Worst:BoA nerf
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Apr 15, 2011, 04:27 AM // 04:27
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#99
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Frost Gate Guardian
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Quote:
Originally Posted by Marty Silverblade
Sorrow's Furnace perhaps. Lots of good memories.
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The first thing came to my mind is Sorrow's Furnace.
One dungeon with multiple story instances and gameplay styles, and the introduction of green weapons!
Absolutely one of the bests.
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Apr 15, 2011, 04:36 AM // 04:36
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#100
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Furnace Stoker
Join Date: Sep 2008
Location: orlando,florida
Guild: Society of Souls [Argh]
Profession: Rt/E
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best: 7 heros xD no more waiting hours for help from a guildie/friend
worst: 600/smite nerf..used to love doing cof alone with friends and farming uw
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